Nomic:Game 2005-04-02:Rule Drafts
From Carls wiki
Drafts for Game 2005-04-02.
Draft d1, Time limit
1 (one) week of time for thinking on a new proposal (no action is required at all by the proposer during this week). If the proposer hasn't made any proposal during this time, one player may start a 'call for action' process (henceforth referenced to as cap) (might be another rule to describe the cap). The cap starts with a 2 (two) day time period (defense) in which the proposer may give an explanation for his/hers inaction/action. After these 2 days all other players vote (also known as the 'hat') on wheter the turn should go to the next player or not, a simple majority is enough. — Johan
Draft d2, Time limit for proposals
Inspired by d1.
If one week after a new turn has begun, the player on turn still has not made a proposal, any of the other players may issue a Call for Action. Two days after a Call for Action, a vote between the other players takes place to determine whether to skip the current player. If a simple majority votes to skip, play proceeds to the next player on turn. — Carl 21:35, 30 May 2005 (CEST)
Draft d3, Stating reasons for rule changes
Every rule change as proposed must end with a reason part where a rationale for the proposal is stated. The start of the reason part must be indicated by the word "Reason" in italics followed by a colon. No legislative text may occur after this word. A rule may be accepted or rejected because of its legislative part, its reason, or both. Reason: It is believed by the proposer of this rule that accompanying every proposal with a reason might increase the pertinent discussion on the proposal, as well as making certain judgements and issues after a rule's incorporation easier to resolve, since it will always be possible to trace a rule back to its author's intended purpose. Overall, this practice will likely facilitate a more open and honest play, and encourage collaboration. — Carl 20:30, 31 May 2005 (CEST)
Draft d4, Money
Every player has a separate currency, called <name>-dollar, where <name> is the name of the player. These are the only currencies in the game. A currency may not switch owners.
- Any player with a positive score can transfer this score, or parts of it, to the corresponding amount of money in her own currency.
- Further, at any time in the game, a player may exchange any (integral) amount of money in her possesion from one currency to another. No consent is required by the players associated with the currencies involved. The exchange rate is calculated as being the quotient T/F, where F and T are the score of the player owning the currency being exchanged from and to, respectively. (Thus, exchanging to a currency associated with a player that has half the amount of points will make the number twice as large.) This quotient shall be rounded to the nearest integer. No exchange may take place from or to a currency whose player has a non-positive score. Exchange rates to individual currencies may only be deducted if explicitly specified by other rules.
- Finally, a player may, at any point in the game, transfer any or all money in her own currency into the corresponding amount of points.
All transactions and exchanges must be noted by the player making them, on a separate page, in order to be valid. — Carl 21:02, 31 May 2005 (CEST)
Draft d5, Ownership
Every proposal must be signed by its proposer. The signer of a rule has exclusive rights to that rule and may, unless otherwise specified by the rule itself, veto any amendment or repeal of it, even in the event of a sufficient amount of votes for changing the rule. Vetoing of a rule change can be made until the last eligible voter has voted. Additionally, a rule may be accompanied by a license, stating the terms under which the rule may be changed. These terms shall be considered valid from a rule perspective in the game. When the terms of a license are in question the owner of the rule has the final word on how to interpret them. A license may not affect any players but those attempting to change the rule, i.e. those voting favourably to an amendment or a repeal, or the proposer of such an amendment or repeal; it may also not affect any attempts to change other rules. — Carl 21:15, 31 May 2005 (CEST)
Draft d6, Reference
If, when adopted, a rule proposal contains a direct mention of this rule, the proposer of the rule containing the mention shall be rewarded 5 points. Anyone who proposes an amendment or repeal of this rule shall be given a -25 point penalty upon the adoption of the amendment or repeal. — Carl 19:55, 1 Jun 2005 (CEST)
Draft d7, Forty-two
The number of this rule shall be 42. This rule takes explicit precedence over any other rule which determines the number of this rule. — Carl 19:55, 1 Jun 2005 (CEST)
Draft d8, Secret votes
Every vote shall be presented by a private message to the person holding the vote. The person holding votes on a proposed rule change is the proposer of that rule. The message should contain exactly one of the allowed alternatives of the vote. If several such messages are sent from the same person during the same vote, only the first message shall be considered valid. After the completion of a vote, the person holding the vote shall disclose what each of the voters have chosen.
Draft d9, Time limit with punishment
Inspired by d2. Underline indicates insertions.
If one week after a new turn has begun, the player on turn still has not made a proposal, any of the other players may issue a Call for Action. Players may not issue Calls for action before one week has passed. Two days after a Call for Action, a vote between the other players takes place to determine whether to skip the current player. If a simple majority votes to skip, play proceeds to the next player on turn. If a player is skipped in this way, the amount of points that would have been deducted for a rejected proposal is deducted from the skipped player's score.
This rule takes precedence over any rule which prohibits the skipping of turns. — Carl 11:30, 5 Jul 2005 (CEST)
Draft d10, Parallel proposals
Amends r201. Strikethrough indicates deletions, while underline indicates insertions.
Players shall alternate in clockwise order, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players may initiate a turn at any time by proposing a new rule change. Once initiated, a turn must be completed, with no parts of it omitted. All players begin with zero points.
In mail and computer games, players shall alternate in alphabetical order by surname. — Carl 11:39, 8 Jul 2005 (CEST)
Draft d11, Marking changes
In a draft or rule proposal that amends or changes another rule, rule proposal or rule draft, deletetions should be marked with <del> in wiki markup and insertions with <ins> in wiki markup. — Johan
Draft d12, Committees
Any player may form a committee by proposing a policy to guide the work of that committee. This is the only way in which committees may be formed. Committee policies may be added, amended or repealed at any time by any member of a committee without having to go through a voting process. Policies have the same standing as rules except that their jurisdiction doesn't reach outside of the committee of which they are a part. Winning conditions suggested by policies apply only to winning within the committee, not the Nomic game itself. The same numbering rules apply to policy-changes as to rule-changes, except that the first policy proposed is given the number 1. Any player may join the committee, but no player may leave a committee, once the player has joined. All policies must be followed by all members of the committee at all times. In conflict between a rule and a policy, the rule always takes precedence, even when the former explicitly says otherwise. Once a winner has been determined, the committee is dissolved, and the winner receives ten points in the game. If no policy has been proposed for a week in a committee, the last proposer of a policy wins in that committee. A central record of extant committees, along with their current policies, should be kept. — Carl 09:00, 11 Jul 2005 (CEST)
Draft d13, Quicker voting
At the completion of a vote, points corresponding to the integral number of days (rounded down) elapsed since the completion of the discussion, are added to the score of the player whose proposal was voted upon. — Carl 10:36, 13 Jul 2005 (CEST)
Draft d14, Unappliable
Self-referential and paradoxical — Yohoo!
This rule can't be applied. — Johan
Draft d15, Ethos
All players begin with an ethos of zero. Upon the conclusion of a vote, every player who voted against an accepted proposal or for a rejected proposal shall lose 8 ethos points. Similarly, 8 ethos points shall be granted every player who voted for an accepted proposal or against a rejected proposal. Unless explicitly allowed by other rules, the ethos of a player shall not change. — Carl 18:46, 28 Jul 2005 (CEST)
Draft d16, Smiting
A player whose ethos is below -20 can, if another player requests it, be punished by a subtraction of 20 points. This procedure is called smiting. A smitten player's ethos is restored to zero. — Carl 18:46, 28 Jul 2005 (CEST)
Draft d17, Quicker discussions and voting
Inspired by d13.
If, by the turn of a calendar week (i.e. the transition from Sunday to Monday), a proposal is being discussed, each player who has made at least one comment (in writing) about the proposal shall be awarded 10 points. If, by the turn of a calendar week, a vote has not yet been concluded, each player who has already voted shall be awarded 10 points. — Carl 16:54, 3 Aug 2005 (CEST)
Draft d18, Invited players
A player who invites another player shall be awarded 40 points. The points shall be awarded the first time a proposal made by the new player is rejected. — Carl 16:54, 3 Aug 2005 (CEST)
Draft d19, Strawberry Fields Forever
Every player must think warmly, fondly and nice thoughts about a specific strawberry at least once a week. It dosn't have to be the same strawberry everytime as long as it's a specific one. Upon request a player has to tell the other players when he/she last thought of a strawberry, what strawberry it was and at least one of the thoughts. If the player fails to comply with this request within one week 10 points will be deducted from the uncomplying player's score. — Johan 19:43, 4 Aug 2005 (CEST)
Draft d20, Logkeeping
As it is worded now this implies that only the player whose turn it is may write down rule drafts or edit on talk pages - which is not good so this will be updated so this is not the case.
It is the responsibility of the player whose turn it is to update all wiki pages relating to the current game during his turn. That includes, but is not limited to, updating the status of the proposal, making sure the column Rules in the voting table, updating the game history, updating the scores and move an accepted rule proposal to the rules page. This does not include updating the vote for other players. — Johan 20:05, 4 Aug 2005 (CEST)
Draft d21, MTG
Tjugoett �r ostraffbart.
Each player is given 20 life when this rule is introduced or when entering the game. No player can be awarded points, which would give that player the victory, if there are other players with positive life still participating in the game. If there is exactly one player with positive life participating in the game, that player will be awarded enough points to win the game — Jonas 00:26, 5 Aug 2005 (CEST)
Draft d22, Lottery
Each calendar week, one lottery is held. The lottery begins by electing one Holder of the Tombola. Unless anyone volunteers before the Monday is over, the person with the most recently rejected proposal will be Holder of the Tombola. The name of the person holding this post should be publicly announced by the end of the Monday.
Each player except for the Holder of the Tombola, is an eligible better. A player makes a bet by emailing a positive integer to the Holder of the Tombola. For each bet made by a player, the score of that player is reduced by 1 point.
The prize in points for winning the lottery shall be 10 plus the number of bets made. The winner is the player who submitted the smallest unique number, or the Holder of the Tombola if nobody bet.
It falls on the Holder of the Tombola of a certain week to update the score page regularly on all accounts related to the lottery that week. Also, by the end of the week the Holder of the Tombola shall publish a summary of the lottery, describing which numbers were submitted by how many players. The Holder of the Tombola is also personally responsible for the secrecy of the votes. — Carl 20:50, 7 Feb 2006 (CET)
Draft d23, Freezing
A player is frozen when declared as such by another player in the game history. Only players who have not been active in the game for two weeks or more may be frozen. The player who does the freezing is awarded 10 points. The frozen player may thaw himself or herself by declaring this in the game history. Upon thawing, the player loses 10 points. Only frozen players may thaw themselves, and only non-frozen players may be frozen. Players may not thaw other players.
A player who feels wrongfully frozen may invoke Judgement and present evidence of activity in the subsequent judiciary process. The recommended penalty for freezing an innocent is 10 points.
Frozen players may not participate in votes. (This paragraph is unfortunately overridden by r105. Players who like this rule are encouraged to transmute r105. This parenthesis will self-destruct once this happens, and will be replaced by the text "This rule takes precedence over rNNN.", where NNN is the number of the rule that transmutes r105.)
The same player may not freeze two distinct players in a row.
For the purposes of this rule, being active in the game is defined as leaving a message on one of the discussion pages, or sending an email (directly related to the current game) to all players. Evidence of activity is defined as an absolute URL to a relevant change of the discussion pages, and/or witnesses who have received an email of the above kind. — Carl 21:21, 7 Feb 2006 (CET)
Draft d24, Discrimination
No rule may be adopted that treats players of different race, creed, color, age, physical ability, religious faith, choice of computer platform, or sexual preference differently. More generally, rule adoption shall be conducted in a totally non-discriminatory manner whenever possible.
The first paragraph of this rule does not apply to discriminating differences in beardedness, which is explicitly allowed. — Carl 21:20, 15 May 2006 (CEST)
Draft d25, Rescuing a good proposal
If the player on turn leaves the game when the proposal has gone to vote, the turn passes to the next player only after the vote. — Carl 21:36, 18 Jun 2006 (CEST)
Draft d27, The letter q
The subsequent five rule proposals must contain the letter q.
Draft d28, No letter q
Rule [whatever rule number d27 gets] is amended so that must contain the letter q is changed to may not contain the letter q.
Draft d29, Helluva guy of the month
By the turn of each month, 20 points may be awarded to exactly one player, deserving of special mention, in what shall be known as the Helluva guy of the month award. In order to determine the winner of the award, each player may nominate any other player, along with a reason for nominating that player. Other players may then support this nomination with a supporting vote. Supporting votes can be made at any time after the nomination of a player, and one player can choose to support any number of players, including himself or herself.
The player with the most supporting votes wins the award. Alternatively, if no supporting votes have been cast, but exactly one player has been nominated, that player wins the award.
A player may not nominate himself or herself, or give a supporting vote to the same player that he or she has nominated. A player may not be nominated twice the same month, even if the reason is different. The points won in this way are not exempt from tax regulations on gained points. Each new month, all state relating to nominating and supporting votes is reset.
The winners of the award shall be honored on a separate page.
Draft d30, Piggy-back voting
During voting, any player except the proposer may lay a vote for another player who has not yet laid their vote. This may only be done once per voting session and player, and not before a week has passed since voting began. Voting for someone else before one week has passed, voting for more players than oneself and someone else, or voting for someone who has already voted, are all expressly disallowed. For the purposes of all other rules, the vote is considered to have been made by the player on whose behalf the vote was laid.
